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Archive for the ‘Q & A’s’ Category
  • Resident Evil: Operation Raccoon City Q&A’s with Masachika Kawata

    0 CommentsPosted by on March 21, 2012 under Articles, Q & A's
    Masachika Kawata, producer, who has worked on many Resident Evil titles, including Resident Evil 5 answers a few questions for Resident Evil: Operation Raccoon City There are to be six playable characters in the game. Who’s your favourite and why? My favourite would have to be Vector. I love his design, which epitomizes the U.S.S. look, and his stealth camouflage ability... more.
  • Ghost Recon Future Soldier Q+A’s Vid

    0 CommentsPosted by on January 15, 2012 under Q & A's
          Ben Talbot, Community Manager for Ubisoft sheds a bit more light into the world of Tom Clancy's Ghost Recon - Future Soldier.   ... more.
  • Tomb Raider Q&A’s

    0 CommentsPosted by on December 5, 2011 under Q & A's
      Tomb Raider is an upcoming action adventure video game due for release 2012 and is the ninth instalment of the Tomb Raider Series Here we have for you Q&A's with Meagan Marie ,Community Manager for Crystal Dynamics. Q&A's are from The Gathering 2011 event and have been provided to GamezBox via Xbox Community Network   ... more.
  • Resident Evil: Operation Raccoon City Q&A’

    0 CommentsPosted by on December 5, 2011 under Q & A's
        Resident Evil: Operation Raccoon City Q&A's from The Gathering 2011 event provided to GamezBox via Xbox Community Network. Due for release March 2012 ... more.
  • From Dust: Q & A with Producer and Creative Director, Guillaume Brunier and Erich Chahi

    0 CommentsPosted by on July 22, 2011 under Q & A's
      In From Dust, players assume a god-like first-person perspective from which they manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe.With a spherical cursor, the user controls certain types of matter, namely soil, lava, water and vegetation, in real time. Lava cools to form solid rock, vegetation propagates in soil, and moving water quickly erodes t... more.
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